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Real Time 3D > Additive Transparency


Additive Transparency
Additive Transparency
Additive Transparency
Additive Transparency
Additive Transparency

The following information is about Additive Transparency.

Additive Transparency Defined

A way to calculate the color behind a transparent object, using the Additive Color Model. In general, wherever the object is more opaque, the brighter the background. If you use an alpha channel to change the transparency, the white areas get brighter, and the black areas have no effect on the background. This works well for flames, explosions, lens flares, etc., because it makes them look cleaner and hotter. If you use material opacity, it makes the whole background behind the object the same brightness level: the more opaque the object, the brighter the background, and the lower the opacity, the less bright the background. This works well for things like water or prisms or holograms. See also average transparency, subtractive transparency.

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Off-site Additive Transparency Links, User Submitted

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Thu May 3

If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Additive Transparency. If you would like to find related tags we recommend Tag Patterns > Additive Transparency

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