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Real Time 3D > Bilinear Filtering

The following information is about Bilinear Filtering.

Bilinear Filtering Defined

A method of MIP mapping. Since the texels are almost always larger or smaller than the screen pixels, it tries to find a MIP-map with texels that are closest in size to the screen pixels. Then it interpolates the four texels that are the nearest to each screen pixel in order to render each new screen pixel. See also trilinear filtering.

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Off-site Bilinear Filtering Links, User Submitted

The following links have been collected through user bookmark submission in the Bilinear Filtering category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Bilinear Filtering. If you would like to find related tags we recommend Tag Patterns > Bilinear Filtering

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