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Real Time 3D > Bit Depth

The following information is about Bit Depth.

Bit Depth Defined

Bitdepth is used to denote how many colors a game or application needs to function properly, which is the number of colors plus other channels like alpha. The more colors, the smoother the image. 1-bit is two colors-- black and white. 2-bit is four colors, 4-bit is sixteen, 8-bit is 256 colors, etc. The number of colors at any bit depth = 2bitdepth. For instance, 8-bit = 28 = 2x2x2x2x2x2x2x2 = 256 colors. If game uses alpha or heightmaps, then they are additional channels that can be added to the bitdepth number. 16-bit is 65536 colors without any additional channels, but if you want to add an alpha channel, then 16 would be divided into RGB and alpha, which can be done a number of ways. For example, if you use 4 bits each for Red, Green, and Blue, then that leaves 4 bits for the alpha, so you have 16 colors for alpha. Or else 5 bits for each RGB means you have 1-bit for alpha, which is only 2 colors, but gives you more RGB colors to work with. It's a trade-off.

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Off-site Bit Depth Links, User Submitted

The following links have been collected through user bookmark submission in the Bit Depth category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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  • Image processing Bit depth: Notes from an image processing seminar given at the Department of Chemical Engineering, Cambridge University

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