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Real Time 3D > Bounding Box
The following information is about Bounding Box.
Bounding Box Defined
A simplified approximation of the volume of a model, used most commonly for collision detection. Although it is commonly a box, it can be any shape. If not a box, it is more properly called a bounding volume.
This definition is in context to Real Time 3D. See more contextual defintions for Bounding Box.
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Off-site Bounding Box Links, User Submitted
The following links have been collected through user bookmark submission in the Bounding Box category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.
Wed Nov 12
- XNA Creators Club Online - collision series 2: 2d per-pixel collision
- [SDL] How to do collision detection by pixel and with circles? - GameDev.Net Discussion Forums
Wed Oct 29
Fri Oct 10
Thu Oct 9
Mon Sep 15
- Smart Guides: Perfect Alignment with Smart Guides
Wed Aug 6
Tue Jul 22
- Koders Code Search: BoundingBox.ja va - Java
- http://www.soe .ucsc.edu/~pan g/160/f98/Gems /Gems/TransBox .c
If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Bounding Box. If you would like to find related tags we recommend Tag Patterns > Bounding Box
Off-site Bounding Box Research Links
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- A9 > Bounding Box
- Alexa > Bounding Box
- DMOZ > Bounding Box
- Feeds Filtered > Bounding Box
- Google > Bounding Box
- News Meme > Bounding Box
- Nuah: News > Bounding Box
- The Feed Directory > Bounding Box
- OBP > Bounding Box
- Open Tag Directory > Bounding Box
- Podzy > Bounding Box
- Yahoo > Bounding Box
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