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Real Time 3D > Cartesian Coordinates

The following information is about Cartesian Coordinates.

Cartesian Coordinates Defined

The most common way of describing and delineating 3D space. Space is delineated by three vectors at right angles to each other, labeled by longtime convention as X, Y, and Z, and starting at a center point called the Origin. This coordinate system is based on the ideas of Rene Descartes, aka Cartesius of the "Cognito ergo sum" fame (I think, therefore I am). It is a very efficient way to describe space, so most RT3D engines use this system.

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Off-site Cartesian Coordinates Links, User Submitted

The following links have been collected through user bookmark submission in the Cartesian Coordinates category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Cartesian Coordinates. If you would like to find related tags we recommend Tag Patterns > Cartesian Coordinates

Off-site Cartesian Coordinates Research Links

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