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Real Time 3D > Cartesian Coordinates
The following information is about Cartesian Coordinates.
Cartesian Coordinates Defined
The most common way of describing and delineating 3D space. Space is delineated by three vectors at right angles to each other, labeled by longtime convention as X, Y, and Z, and starting at a center point called the Origin. This coordinate system is based on the ideas of Rene Descartes, aka Cartesius of the "Cognito ergo sum" fame (I think, therefore I am). It is a very efficient way to describe space, so most RT3D engines use this system.
This definition is in context to Real Time 3D. See more contextual defintions for Cartesian Coordinates.
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Off-site Cartesian Coordinates Links, User Submitted
The following links have been collected through user bookmark submission in the Cartesian Coordinates category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.
Sun Jul 13
- Reading off coordinates - interactive test: test for students to check for ability to read coordinates of a point
Tue Apr 15
Wed Mar 19
Wed Feb 27
Wed Nov 21
Wed May 9
- SharpGIS - Spatial references, coordinate systems, projections, datums, ellipsoids ? confusing?: "Very Nice!"
Tue Apr 24
Mon Jan 29
- Conversion between 3D Coordinate Systems: Quick vector calculus reference.
Fri Jun 2
If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Cartesian Coordinates. If you would like to find related tags we recommend Tag Patterns > Cartesian Coordinates
Off-site Cartesian Coordinates Research Links
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- A9 > Cartesian Coordinates
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- Google > Cartesian Coordinates
- News Meme > Cartesian Coordinates
- Nuah: News > Cartesian Coordinates
- The Feed Directory > Cartesian Coordinates
- OBP > Cartesian Coordinates
- Open Tag Directory > Cartesian Coordinates
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- Yahoo > Cartesian Coordinates
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