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Real Time 3D > Chromakey

The following information is about Chromakey.

Chromakey Defined

A 1-bit transparency. In the film & video worlds, chromakey means to "key" to a particular color and make it transparent, like with bluescreening. In RT3D, it means to make a particular RGB color in a texture 100% transparent, and all other colors 100% opaque. It's a cheap way to get transparency, since you don't need an alpha channel. However it means the transparency has a rough pixelized edge. A good color to designate for chromakey is one that you won't be using elsewhere in your textures, like magenta (1,0,1). Whatever the color you decide, all textures in the engine will use that same color for chromakey. See also sprites.

This definition is in context to Real Time 3D. See more contextual defintions for Chromakey.


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Off-site Chromakey Links, User Submitted

The following links have been collected through user bookmark submission in the Chromakey category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Chromakey. If you would like to find related tags we recommend Tag Patterns > Chromakey

Off-site Chromakey Research Links

If you still need additional information on Chromakey then we suggest the following off-site resources. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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