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Real Time 3D > Collision Detection

The following information is about Collision Detection.

Collision Detection Defined

A constant drain on a 3D game engine, the systematic check to see if any intersections are occuring between significant polygons, such as my player's sword and your player's neck. See also bounding box.

This definition is in context to Real Time 3D. See more contextual defintions for Collision Detection.


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Off-site Collision Detection Links, User Submitted

The following links have been collected through user bookmark submission in the Collision Detection category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Collision Detection. If you would like to find related tags we recommend Tag Patterns > Collision Detection

Off-site Collision Detection Research Links

If you still need additional information on Collision Detection then we suggest the following off-site resources. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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