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Real Time 3D > FOV
The following information is about FOV.
FOV Defined
Field Of View is a traditional photography term, meaning the area that the viewer can see in the RT3D scene. The FOV is usually defined by its width in degrees. A typical FOV in RT3D games is around 45 degrees. A really wide FOV like 90 degrees allows the viewer a panoramic view, but can seriously lower the frame rate because so many polygons are visible. It also produces distortions in the scene, where objects in the center of the view appear to be farther away than they are, and objects at the periphery appear to be really close. The trick in RT3D is to lower the FOV as much as possible without impairing too much of the view. See also frustum.
This definition is in context to Real Time 3D. See more contextual defintions for FOV.
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Off-site FOV Links, User Submitted
The following links have been collected through user bookmark submission in the FOV category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.
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- Shooter.cn search: 24 fov: Results for Subtitles for 24. Returns subtitles for fov
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If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > FOV. If you would like to find related tags we recommend Tag Patterns > FOV
Off-site Fov Research Links
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