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Real Time 3D > Fill Rate

The following information is about Fill Rate.

Fill Rate Defined

The number of textured and shaded pixels that an engine can render over a given time period, usually measured in millions of pixels per second (MPPS). [How does this affect RT3D artists? Need to elaborate]

This definition is in context to Real Time 3D. See more contextual defintions for Fill Rate.


Dragon Ball: Origins Review [DS]

Published November 17, 2008, 7:28 pm, GameSpot

It's not only one of the best Dragon Ball titles, it's also a great action adventure game.

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Qualcomm announces PC alternative for emerging markets

Published November 12, 2008, 8:48 pm, Digi Times

Qualcomm has announced a new PC alternative to make high-speed wireless Internet access more widely available and affordable in emerging markets. The Kayak PC alternative includes a reference design and recommended software specifications that will be made available to device manufacturers, which can then design a wide range of Internet enabling devices that leverage the widespread availability ...

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Industry Rallies Around Qualcomm's Snapdragon Platform to Enable Mobile Computing Devices

Published November 12, 2008, 4:30 am, PR Newswire via Yahoo! Finance

Qualcomm Incorporated today announced that the Company's Snapdragon platform continues to gain industry traction with more than 30 device designs in development using Snapdragon chipsets.

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