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Real Time 3D > Fill Rate
The following information is about Fill Rate.
Fill Rate Defined
The number of textured and shaded pixels that an engine can render over a given time period, usually measured in millions of pixels per second (MPPS). [How does this affect RT3D artists? Need to elaborate]
This definition is in context to Real Time 3D. See more contextual defintions for Fill Rate.
Dragon Ball: Origins Review [DS]
Published November 17, 2008, 7:28 pm, GameSpot
It's not only one of the best Dragon Ball titles, it's also a great action adventure game.
Qualcomm announces PC alternative for emerging markets
Published November 12, 2008, 8:48 pm, Digi Times
Qualcomm has announced a new PC alternative to make high-speed wireless Internet access more widely available and affordable in emerging markets. The Kayak PC alternative includes a reference design and recommended software specifications that will be made available to device manufacturers, which can then design a wide range of Internet enabling devices that leverage the widespread availability ...
Industry Rallies Around Qualcomm's Snapdragon Platform to Enable Mobile Computing Devices
Published November 12, 2008, 4:30 am, PR Newswire via Yahoo! Finance
Qualcomm Incorporated today announced that the Company's Snapdragon platform continues to gain industry traction with more than 30 device designs in development using Snapdragon chipsets.
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