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Real Time 3D > Fog

The following information is about Fog.

Fog Defined

Objects in the RT3D scene become more and more the same color as they recede into the distance. This is similar to real fog, except that RT3D fog is a perfect gradient, whereas real fog usually has some wispy uneveness to it. Heavy fogging in RT3D is used to disguise the far clipping plane, as shown at right in the game Turok. In fact, you can see the polygons being clipped, just behind the monster's head. This fog isn't done well-- it should completely hide the clipping plane. Besides, heavy-fogging is generally looked down upon, because it shortens the distance you can see enemies. In some of the newer engines, volume fog and ground fog are supported, where the fog is localized to a specific area, which is closer to the behavior of real fog.

This definition is in context to Real Time 3D. See more contextual defintions for Fog.


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Off-site Fog Links, User Submitted

The following links have been collected through user bookmark submission in the Fog category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Fog. If you would like to find related tags we recommend Tag Patterns > Fog

Off-site Fog Research Links

If you still need additional information on Fog then we suggest the following off-site resources. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

  • A9 > Fog
  • Alexa > Fog
  • DMOZ > Fog
  • Feeds Filtered > Fog
  • Google > Fog
  • News Meme > Fog
  • Nuah: News > Fog
  • The Feed Directory > Fog
  • OBP > Fog
  • Open Tag Directory > Fog
  • Podzy > Fog
  • Yahoo > Fog

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