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Real Time 3D > Hierarchy

The following information is about Hierarchy.

Hierarchy Defined

A list of things that are linked together in a certain order. A family tree is used as an analogy to help describe the parts of the hierarchy. However, the hierarchy tree traditionally hangs upside down, to make it easier to read and to use. At the top of the tree is the root, and all things are attached to it. Every object in the hierarchy is called a node. The connections between the nodes are called links. A node linked to another is called a child, and the node the child is linked to is called a parent. A parent can have multiple children, but in this tree each child can have only one parent. The nodes that have no children are called leaves, because they're at the ends of the tree. Each node can trace its lineage up through the tree, back though parents to the root. If you choose any parent, then you can call its collection of children a branch of the tree.

This definition is in context to Real Time 3D. See more contextual defintions for Hierarchy.


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Off-site Hierarchy Links, User Submitted

The following links have been collected through user bookmark submission in the Hierarchy category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Hierarchy. If you would like to find related tags we recommend Tag Patterns > Hierarchy

Off-site Hierarchy Research Links

If you still need additional information on Hierarchy then we suggest the following off-site resources. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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