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Real Time 3D > Phong Shading
The following information is about Phong Shading.
Phong Shading Defined
A method of shading that applies the Phong lighting model not to every polygon, but to every pixel of every polygon. Even SGI's Reality Engine can't do Phong shading, so unless you're ready to spend a few million dollars on your next game machine (and write all the games yourself), don't expect to see Phong shading anytime soon.
This definition is in context to Real Time 3D. See more contextual defintions for Phong Shading.
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Off-site Phong Shading Links, User Submitted
The following links have been collected through user bookmark submission in the Phong Shading category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.
Tue Oct 7
Fri Sep 19
- )i( interstices - Images de synthèse : palme de la longévité pour l'ombrage de Gouraud: The story behind the invention of Gouraud and Phong shading
Fri May 23
Tue Apr 1
Wed Mar 19
Sat Jan 12
Fri Jan 4
Tue Aug 7
- Fast Phong Shading: Fast Phong Shading
Fri Feb 23
If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Phong Shading. If you would like to find related tags we recommend Tag Patterns > Phong Shading
Off-site Phong Shading Research Links
If you still need additional information on Phong Shading then we suggest the following off-site resources. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.
- A9 > Phong Shading
- Alexa > Phong Shading
- DMOZ > Phong Shading
- Feeds Filtered > Phong Shading
- Google > Phong Shading
- News Meme > Phong Shading
- Nuah: News > Phong Shading
- The Feed Directory > Phong Shading
- OBP > Phong Shading
- Open Tag Directory > Phong Shading
- Podzy > Phong Shading
- Yahoo > Phong Shading
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