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Real Time 3D > Phong Shading

The following information is about Phong Shading.

Phong Shading Defined

A method of shading that applies the Phong lighting model not to every polygon, but to every pixel of every polygon. Even SGI's Reality Engine can't do Phong shading, so unless you're ready to spend a few million dollars on your next game machine (and write all the games yourself), don't expect to see Phong shading anytime soon.

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Off-site Phong Shading Links, User Submitted

The following links have been collected through user bookmark submission in the Phong Shading category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Phong Shading. If you would like to find related tags we recommend Tag Patterns > Phong Shading

Off-site Phong Shading Research Links

If you still need additional information on Phong Shading then we suggest the following off-site resources. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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