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Real Time 3D > Quad

The following information is about Quad.

Quad Defined

A square polygon. Some RT3D engines use quads instead of triangular polygons because it saves NEED DEFINITION, because a square polygon stored as a quad stores only four vertices, whereas a square created with two triangles means transforming six vertices instead of only four. The artist should keep the vertices of the quad coplanar, or rendering weirdness can happen, because the quad is divided into two triangles at render time. The internal edge between the two tris is determined arbitrarily, so it could look like a ridge or a valley.

This definition is in context to Real Time 3D. See more contextual defintions for Quad.


Are you looking for additional Real Time 3D > Quad news? Try our new "Quad News Focus" area.

Off-site Quad Links, User Submitted

The following links have been collected through user bookmark submission in the Quad category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Quad. If you would like to find related tags we recommend Tag Patterns > Quad

Off-site Quad Research Links

If you still need additional information on Quad then we suggest the following off-site resources. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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