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Real Time 3D > Rgb Space
The following information is about Rgb Space.
Rgb Space Defined
Red, Green, and Blue are the primary colors used to display RT3D on your computer screen. All the colors you see are combinations of those three. RGB space is the place where any transformations are made to colors, whether reducing the bit depth, texture blending, rendering, etc. In RT3D, we use numerical RGB values to describe the colors in each texture. These numbers can be a drag to use, but they give you more control of the medium, especially when you want to tweak something like texture blending. In texture programs like Photoshop, the RGB values for texture colors are in an 8bit scale which is usually 0 to 255. But RT3D programmers prefer a simpler scale, representing all colors with the values 0 to 1. For instance, red is (1,0,0), white is (1,1,1), black is (0,0,0), brown is (.4,.21,0) etc. The decimal places can go out as far as the programmer decides it needs to, but usually just two decimal places (.00) is precise enough. The less decimals, the smaller the file sizes will be, which conserves precious memory. This was the root of the Y2K problem, but we don't need to get into that... heh heh.
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Off-site Rgb Space Links, User Submitted
The following links have been collected through user bookmark submission in the Rgb Space category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.
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- Colorspace: ???????YUV???? ????
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- Red On The Set | Digital Photo Pro Magazine: output colors beyond the Adobe RGB space
If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Rgb Space. If you would like to find related tags we recommend Tag Patterns > Rgb Space
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