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Real Time 3D > Strips

The following information is about Strips.

Strips Defined

One of the ways that triangles can be created to reuse vertex transforms, and thus save memory and also render time. Once you have drawn one triangle, the next triangle only needs to load the coordinate of one additional vertex in order to draw itself, because it re-uses the vertex transforms that were already performed on its neighbor triangle. But your engine must specifically support strips for it to work. Sometimes also called tri-strips. See also fans.

This definition is in context to Real Time 3D. See more contextual defintions for Strips.


Interactive art forms

Published November 13, 2008, 6:21 am, The Prague Post

Art based on the latest technology and multimedia gadgetry tends to have one problem: While there is a lot going on, both on the surface and behind the scenes, there is often a coldness and disconnection from the viewers — in other words, it lacks soul.

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Off-site Strips Links, User Submitted

The following links have been collected through user bookmark submission in the Strips category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Strips. If you would like to find related tags we recommend Tag Patterns > Strips

Off-site Strips Research Links

If you still need additional information on Strips then we suggest the following off-site resources. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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