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Real Time 3D > Texel

The following information is about Texel.

Texel Defined

Each pixels of a texture during the time the texture is being processed by the RT3D engine. After the engine performs calculations to project the texture onto polygons, the texture pixels are transformed into texels. Then the engine renders the scene, and at that point it transforms those texels into screen pixels. The distiction between texels and pixels is important in defining how the engine transforms textures. First they're texture pixels, then they're texels, then they're finally screen pixels.

This definition is in context to Real Time 3D. See more contextual defintions for Texel.


Are you looking for additional Real Time 3D > Texel news? Try our new "Texel News Focus" area.

Off-site Texel Links, User Submitted

The following links have been collected through user bookmark submission in the Texel category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Texel. If you would like to find related tags we recommend Tag Patterns > Texel

Off-site Texel Research Links

If you still need additional information on Texel then we suggest the following off-site resources. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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