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Real Time 3D > Texture Compression

The following information is about Texture Compression.

Texture Compression Defined

The technique used by new and upcoming 3d accelerator cards to use larger textures in the same amount of texture memory and graphics bus bandwidth. With texture compression, you can often use textures as big as 2048x2048 in your real-time scenes. Two examples of texture compression methods are S3TC and VQTC. Here`s an article about texturing, including different methods of texture compression.

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Off-site Texture Compression Links, User Submitted

The following links have been collected through user bookmark submission in the Texture Compression category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Texture Compression. If you would like to find related tags we recommend Tag Patterns > Texture Compression

Off-site Texture Compression Research Links

If you still need additional information on Texture Compression then we suggest the following off-site resources. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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