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Real Time 3D > Tiling


Tiling
Tiling
Tiling
Tiling
Tiling

The following information is about Tiling.

Tiling Defined

The method of repeating a texture more than once across a polygon. A tiled texture looks best if its edges seamlessly match up with each other, top to bottom and side to side. Tiling is a common method of using the smallest texture possible to cover a large area, like a small texture of a couple bricks tiling across a large polygon, creating a big brick wall.

This definition is in context to Real Time 3D. See more contextual defintions for Tiling.


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Off-site Tiling Links, User Submitted

The following links have been collected through user bookmark submission in the Tiling category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

Tue Nov 18

  • Tile Map Service Specification - OSGeo Wiki: This document is the work of a loose community of participants interested in client/server mapping solutions that use multi-resoluti on image pyramids. It is meant to be used as a baseline for the implementation of client/server mapping software. It is not an "official standard" nor is it endorsed by OSGeo as an official project or work product of the Foundation.
  • Geometry, Surfaces, Curves, Polyhedra: About surfaces, curves and the like geometric wonders. With formulas, pictures and programes.

Mon Nov 17

Sun Nov 16

If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Tiling. If you would like to find related tags we recommend Tag Patterns > Tiling

Off-site Tiling Research Links

If you still need additional information on Tiling then we suggest the following off-site resources. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.

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