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Real Time 3D > Z-buffering
The following information is about Z-buffering.
Z-buffering Defined
An algorithm used in 3-D graphics to determine which objects, or parts of objects, are visible and which are hidden behind other objects. With Z-buffering, the graphics processor stores the Z-axis value of each pixel in a special area of memory called the Z-buffer. Different objects can have the same x- and y-coordinate values, but with different z-coordinate values. The object with the lowest z-coordinate value is in front of the other objects, and therefore that's the one that's displayed. An alternate algorithm for hiding objects behind other objects is called Z-sorting. The Z-sorting algorithm simply displays all objects serially, starting with those objects furthest back (with the largest Z-axis values). The Z-sorting algorithm does not require a Z-buffer, but it is slow and does not render intersecting objects correctly.
This definition is in context to Real Time 3D. See more contextual defintions for Z-buffering.
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Off-site Z-buffering Links, User Submitted
The following links have been collected through user bookmark submission in the Z-buffering category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.
Mon Jan 28
If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Z-buffering. If you would like to find related tags we recommend Tag Patterns > Z-buffering
Off-site Z-buffering Research Links
If you still need additional information on Z-buffering then we suggest the following off-site resources. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.
- A9 > Z-buffering
- Alexa > Z-buffering
- DMOZ > Z-buffering
- Feeds Filtered > Z-buffering
- Google > Z-buffering
- News Meme > Z-buffering
- Nuah: News > Z-buffering
- The Feed Directory > Z-buffering
- OBP > Z-buffering
- Open Tag Directory > Z-buffering
- Podzy > Z-buffering
- Yahoo > Z-buffering
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